A real spotting session — automated
The ritual of a Hollywood sound department, distilled into one workbench.
The system watches your scene
Frame analysis with real vision AI: it sees the gunshot, the footsteps on wet stone, the rain — and pins every sound to an exact timecode.
A cue sheet you approve
Spot effects and atmosphere beds arrive as an editable list — exactly how a spotting session works. You read, adjust, approve. You stay the director.
Hollywood-grade rendering
Approved cues are rendered by a high-end audio AI — impacts with weight, atmospheres with depth. No stock-library sameness.
Not music. Craft.
This is the foley layer: movements, mechanisms, weather, rooms. Music belongs to your composer — and to MASTERING PASS.
A/B against the original
Flip between the generated junk audio and your new sound design in one click, in the browser, in sync.
Editor-ready delivery
Timecode-named stems and a rendered foley bed the length of your scene — drop it under the picture in any editor.
You don't hire a foley artist. The system carries one.
A foley day in a real studio costs more than a year of this plugin. The workbench runs the same discipline — spot, approve, render — on every scene you make, at the speed your production actually moves.
Plans
The spotting workbench is yours. The plans buy rendered sound — priced by volume.
FOLEY ARTIST
- 60 rendered cues / month
- AI spotting with timecoded cue sheet
- In-browser A/B + foley bed export
SOUND EDITOR
- 200 rendered cues / month
- AI spotting with timecoded cue sheet
- Per-cue stem downloads
- In-browser A/B + foley bed export
SOUND DESIGNER
- 600 rendered cues / month
- Batch rendering for whole episodes
- Per-cue stem downloads
- Priority rendering